Showing posts with label Conventions. Show all posts
Showing posts with label Conventions. Show all posts

Tuesday, April 20, 2010

San Diego

The madness begins anew for me. I've stayed away from San Diego for a number of years, and for various reasons, most of them personal and petty. Now I find that if I want to get anything done in the industry, I have to go. So, cue that Al Pacino impression that they all did back when the Sopranos was good, and let me vent just a little bit.

I'm not telling any tales out of school when I say that Comicon International is now misnomered. It's not about comics. It's about the periphery of comics. It's about popular culture, movies, anime, costumes, and just about everything else, and oh yeah, there are comics there, too. That's the reason why it's so big. If it were just about comics, it would be a navigable experience.

I used to love going to conventions, back when I was sixteen, and then again when I was twenty-one and just trying to get into the business, and again when I was twenty seven, when I was back in the business again, and then something happened when I turned thirty. I got fed up to my eyeballs with conventions. Not all conventions, to be sure. Just the really big ones, where the room was so large, and so full of people that it was impossible to hear yourself think. Where "participating" in the panels and special events meant standing in line all day so that you'd have a chance of actually getting to see something.

For the fans, this may be a great thing, and as spectacle goes, it's one of the few places where you can affirm that comic books and super heroes are indeed an indelible aspect of our culture, for what it's worth. But for professionals (and I'm not just speaking for myself now) it's akin to the Bataan Death March. Long lines, long hours, crowds of people grouped around, and virtually impossible to get anything done on a business level unless you plan for it in advance like a Hogan's Heroes mission. But, the other side of that coin is this: with business tight for everyone now, the only place you can see everyone at once is at San Diego. For many companies, it's the only show they go to. So, for better or worse, it's the one show you can't afford to miss.

Conventions like World Fantasy Convention and ArmadilloCon are more my speed, now. They are smaller, much more personal, and usually centered about the hotel bar, great conversations, and easy access to the people you need to speak with to keep your career on track. This year's World Fantasy Convention is in Columbus, Ohio (one of my favorite cities, I kid you not) and it's going to be a blast. I've just got to survive San Diego, first...

Saturday, October 31, 2009

It turns out I did know the way to...

I'm in mostly sunny San Jose at the World Fantasy Convention, along with fellow Clockworkers Daryl Gregory, Chris Roberson and Matthew Sturges. About two to three hundred other writers, publishers and editors of genre fiction are here as well, making for days of interesting conversation and inspirational idea generation (including more than a healthy dose of "I wish I'd thought of that").

I notice the other five Clockwork men and women are disturbingly quiet in our absence, owing I'm quite certain to a knuckling down on various deadlines, due to a profound work ethic (which is a hallmark of your average Ticky Tocker), and having nothing whatsoever to do with a secret coup in the making.

When I return, festooned with a vasty supply of new books and enough Beowulf brand mead (guaranteed to unleash your inner viking) to see me through my year of not traveling, I intend to talk about a few things here, including why perhaps you should be able to tell a book from its cover, even though the old adage promises you can't, the myth of cultural appropriation, the imaginary credentialed, the lure of multi volume epic fantasy, and other things of interest (to me at least).

And, as Marc Andreyko and I embark on our super secret funnybook project, maybe it would be fun to keep a journal on the process and base mechanics of co-writing the thing, as it's done, all the while revealing next to nothing about the story's actual content.

See you in a few days.