Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Thursday, November 12, 2009

Eric Brown's Ten Tips for Aspiring Writers


Science fiction author Eric Brown has posted a set of ten (well, tenish) tips for writers on the blog for Solaris Books, and while in general it's a worthy list, the same sort of thing you'll often see established writers trot out for the neophytes, he says one thing in particular that I found interesting. It was second in his countdown.
2. Trust in the subconscious. Beginning writers are beset by fear. I was. I overcame the fear - i.e., the doubt that I had anything to say, the tools to say anything - by writing and writing and trusting in the subconscious. Write long enough and the old SC kicks in. Try it.
Check out the rest of Brown's list for the rest of his advice, but this one I thought might merit discussion. I know that I have often been rescued from some nettlesome plot point by ideas that bubbled up my from subconscious, or discovered at the eleventh hour that some part of my brain was working out the mechanics of a plot without me being consciously aware of it. I've set up mysteries without knowing the answer, only to discover that the obvious solution was in front of me all along, and more than that, I had been seeding clues as I went along.

I think that learning to trust your own instincts, or to rely on the unconscious parts of your brain while writing, is an important step in the development of any writer. What about the rest of the Tick-Tock Gang? Is this something that resonates with you?

Saturday, October 31, 2009

It turns out I did know the way to...

I'm in mostly sunny San Jose at the World Fantasy Convention, along with fellow Clockworkers Daryl Gregory, Chris Roberson and Matthew Sturges. About two to three hundred other writers, publishers and editors of genre fiction are here as well, making for days of interesting conversation and inspirational idea generation (including more than a healthy dose of "I wish I'd thought of that").

I notice the other five Clockwork men and women are disturbingly quiet in our absence, owing I'm quite certain to a knuckling down on various deadlines, due to a profound work ethic (which is a hallmark of your average Ticky Tocker), and having nothing whatsoever to do with a secret coup in the making.

When I return, festooned with a vasty supply of new books and enough Beowulf brand mead (guaranteed to unleash your inner viking) to see me through my year of not traveling, I intend to talk about a few things here, including why perhaps you should be able to tell a book from its cover, even though the old adage promises you can't, the myth of cultural appropriation, the imaginary credentialed, the lure of multi volume epic fantasy, and other things of interest (to me at least).

And, as Marc Andreyko and I embark on our super secret funnybook project, maybe it would be fun to keep a journal on the process and base mechanics of co-writing the thing, as it's done, all the while revealing next to nothing about the story's actual content.

See you in a few days.

Thursday, October 22, 2009

Six Words to Immortality

Go to this place right now. You'll thank me later.

For those of you still with us, who need more coaxing before leaving the safety and comfort of the Clockwork Blog, let me tell you what you'll find there. Wired Online Magazine took an inspiration from Hemingway's shortest story -- "For sale: baby shoes. Never worn." -- to invite 33 other known luminaries in our current literary firmament to do likewise and write their perfect six-word story.

The results are at least interesting, mostly good, and in some cases both wonderful and diabolical. My favorites are the contributions from Joss Whedon, Alan Moore, Eileen Gunn, and Orson Scott Card.

But best of all is that most of them are indeed complete short stories. When Matt and I did our hundred-word stories, to introduce the new Jack of Fables funnybook series, I thought that was a nearly impossible exercise in concision. What a luxury of abundance we had!

A six word story allows no room at all to waste one. Every word must carry more weight than Atlas in all of his tribulations could never have imagined. How cool is that?

Most of us here at the Clockwork Blog are crushed under deadlines and then taking off to San Jose next week for the World Fantasy Con. But once we return, each of us, along with a carefully selected list of invited authors, are going to present our best take on the six word story right here. It's too glorious (and painful) an idea to pass up.

In the meantime go see what 33 other writers came up with.

Which are your favorites?

Wednesday, October 21, 2009

Cooling My Feet in the Sidestream


There is a very good discussion about mainstream respectability for the fantasy and science fiction genres, over at SF Signal, which you can find here.

There's a lot there to absorb, but I agree that the mainstream doesn't actually exist anymore. Bookstores don't treat our genres as mainstream, keeping them in the so called SF and Fantasy Ghetto. But I seem to notice, from the perspective of far too many years, that the ghetto has grown considerably. Those SF and Fantasy shelves are generally much larger than they used to be, and often placed better in the stores.

At the same time, fantasy and science fiction books such as Harry Potter, Twilight, and a host of others continue to be racked in other sections, perhaps so that they won't get the 'taint' of SF and Fantasy on them. But that taint is dying, my friends. It's barely noticeable any more.

And that's all beside the point, since I don't yield the power and authority to bookstores to make that decision. They may be clinging to an outdated idea of what constitutes the mainstream, while SF and Fantasy stories dominate all other media.

Is there a mainstream, and if so, does SF and Fantasy finally, at long last, occupy a respected place in it? Who cares? Figuring out such things is what the fussy fiddlers do to occupy their time, the same way they worry about what is Art and what the themes of any given book might be. It doesn't matter. Whether we occupy a metaphorical sidestream or the metaphorical mainstream, telling good stories to a readership matters, and though I can't say we're doing as well as we can in that regard, we aren't doing so bad either.

At least I'm not doing so bad. I've made a living (sometimes a good one, sometimes not as good) telling stories for 25 plus years. A majority of my closest friends do the same. To quote Snoopy (from the musical, don't you know): Not bad. Not bad at all.

Tuesday, October 20, 2009

The Conversation Continues

Both Matt and I have new postings over on Borders Books' fantasy and science fiction blog Babel Clash, which you can find here.

I talk about Heinlein a bit, then try to change the subject by talking about the vital writer/reader collaboration that is part of every story.

Matt talks about using reality as the most essential building blocks of a good fantasy story.

Hie yourselves over there and take part in our continuing conversation about writing. Or don't. It's still America for a little while longer and you can do what you want.

Sunday, October 18, 2009

Four Good Rules

Massively talented writer of various Marvel comic books and urban fantasy novels, Marjorie Liu, recently posted this short litany of writing advice she finds helpful to remind herself from time to time: Get to the point. Get back to basics. Do it with a little pizazz. Don't lose your edge.
It's pretty much self explanatory, but why should I let that stop me from explaining it? Okay, not really explaining it, but I thought it would be fun to break it down to its four component parts and examine what I have been able to glean from it so far.
Let's proceed, shall we?

1) Get to the point.

In other words, quit dicking around by showing off your stellar wit and finely crafted prose and get the story told, with expedience, clarity and honesty. I'm sure we're as impressed as you are with your artistic turn of phrase and your intricate and poetic word constructions, but those don't mean a thing if you don't get the story told.
Orson Scott Card, one of the finest writers in our field, takes writing advice questions on his blog, fielding one from a fellow who was worried about his writing style, and complained his inability to refine his own style was causing serious blockages to getting his novel written. I deeply paraphrased the question and now I'll do the same with the answer. Card replied that it was a silly distraction to worry about style. Just tell the story as simply as possible. Do that and your style will be whatever comes out of just telling the story.
I mentioned that exchange because, whether it helped that fellow or not, it was a Damascus Road experience for me. The scales fell off of my eyes at the simplicity and obviousness of the advice. I had been struggling to learn prose writing, was finding it difficult, next to impossible, and was about ready to pack it in and stick with comic book writing for the rest of my career. And then Card said that, and it made sense. It was actually a freeing moment, in which a ton of metaphorical weights seemed to drop right off of me.
Don't worry about theme, or style, or any other extraneous nonsense, and just tell a clear story. Let your readers eventually decide those other matters. And, if you run into trouble between two wonderfully crafted scenes that need to be connected, just write the minimum material you need to do that, almost like notes to yourself on what needs to happen, and that should remove the blockage. Later on you may find that it's the simple terse connecting material that is the better stuff and those two artfully constructed passages are what needs to go, or at least be slimmed down.

2) Get back to basics.

I see this as, "don't try to reinvent the wheel." The stuff of good story isn't going to change. Trying to do something that's never been done before, such as writing a novel that's simply one run-on sentence, or purposely constructing indecipherable passages to "challenge" the reader, or any of a vast number of so-called new literary conventions, are all hooey. At best they're stunts. At worst they're purposely malicious. My job is to communicate an interesting story to my readers, and communication can only occur when the reader knows what the hell I'm saying.

3) Do it with a little pizazz.

When Marjorie first posted this, fellow Clockworkian Chris Roberson mistook it as: "Do it with a little pizza," and said as much, which put pizza in the minds of many of those of us who read the small exchange. I wonder how much pizza was ordered that night as a result of the misunderstanding? I know they got me, and my editor at IDW.
But tastiness aside, pizza is not required to write well. In fact it may be an impediment, if you like to keep a clean keyboard.
Here's how I think Marjorie's third rule applies to me. It's not a repudiation of what I just wrote above about ignoring style. We still ought not to worry about our writing style, because that can only grow organically from our actual writing. I think it has something to do with confidence -- as in we should have some. Do it with a bit of a swagger.
Humility is all well and good, and a character trait much to be admired. But it has limited use to a writer. If I don't have enough ego and confidence to believe I have an interesting story to tell, then why am I wasting everyone's time by jumping up on the metaphorical stage and shouting, "Give me your money, your time and your attention for as long as I want it, because I have a great story to tell you!" That is an act of bravado bordering on arrogance.
This business isn't for the timid. Writing is an act of leadership, and no one follows an overly timid leader. When you write, bring your swagger. Bring your confidence. Bring your pizazz.

4) Don't lose your edge.

I've lost my edge before. Hell, I've lost the whole damned blade. I think the only way to keep your edge is to keep honing it. Keep writing or your tools get dull and useless. If I go a few days without writing it's like I'm starting all over again when I start up again. Ultimately writing means sitting alone in a room getting hours of work done one day, and then repeating it the next day and so on, for far too many days in a row. If you can't stand to be alone with yourself in a room for protracted lengths of time, then you can't do this. You will all too quickly lose your edge.

That's what I take, so far, from Marjorie's four admonitions. I know as I ponder further I'll get other wisdoms from them. That's the nature of good advice. I wonder what the other Clockwork boys take from the same four rules. Maybe they'll share as much in their own posts.

For those who want to go to the source, or maybe find out for yourselves why we're Marjorie Liu fans here at the Clockworks, you can find her and her books here.

Friday, October 16, 2009

The Practical Man(ifesto)

Not always being one to sit on the sideline of an interesting discussion, I have joined it, more or less with permission.

Now I also have an essay on the Babel Crash site, which you can find here.

Here's a wee sampling of it:

This isn’t a Zelazny line, but it could have been: “Then the volcano erupted, blasting its full compliment of ghost dragons into the sky, burning the sky first and then the seven god cities adrift in it. As the cities began to list, founder and then fall, trailing black ash and fire, I sat on the next slope over to smoke a cigarette, finish my coffee and ponder my next move.”

More About Mashups, and a Bit About Punks

The indomitable, and far too well spoken, James Enge has responded to Matt's ill considered tirade against the genre mashup, in their continuing discussion about writing, over at Babel Clash (terrible name).

You can find it here. Read it. It's (mostly) good. Tastes like chicken.

I do object to Enge's attempt to reclassify Roger Zelazny's unique and always quirky work as (long babel of something)punk. I thoroughly dislike any name for a literary movement with the word 'punk' appended to it. Punk is a word that belittles by its nature. And in that regard it was used perfectly for the cyberpunk movement, as that dismal sub-genre was purposely replete with punks. But (with the possible exception of the lead character from Damnation Alley -- and I'm not sure even he qualifies) Zelazny didn't write punks, who are silly, swaggering and unimportant by definition.

Unfortunately any label that ends with punk is far too easily embraced by the unimaginative masses that comprise the bulk of Geekland. I hope the damage isn't already done. For that only, in an otherwise wonderfully crafted essay that rightly takes Sturges to task, shame on you, Mr. Enge.

Wednesday, October 14, 2009

Trees and Bolts

Orson Scott Card once wrestled (as a teaching exercise I seem to recall) with the entire definition of what constitutes Fantasy and what is Science Fiction, raising many of the arguments Matt mentions in his essay. Finally, almost in frustration it seemed to me, he pared it down to its most basic structure: Fantasy has elves and trees, while Science Fiction has bolts and metal.

That's it. Everything else is fodder for academic debate, which has nothing to do with actual writers telling stories.

And yes, I agree that the Dune books are a lovely mix of Science Fiction and Fantasy. Such fine books. Too bad they're being spoiled by those wretched pre-Dune novels, which now outnumber the originals, if I recall correctly.

I can't say that the Dune books inspired me to write. More they inspired me to give up all such hopes. How could I ever hope to compete in a field that had these treasures in them? The trick though, at least for me, was in not trying to write like Frank Herbert. I can see his influence all over in Matt's writing though -- at least when he's really on his game.

Above and to the left you can see that my new Fables prose novel, Peter and Max, is getting some nice, front-of-store, placement. This pic was taken by Chris Ryall (he who wields mucho power at IDW publishers) while on a trip to Seattle.